Version changelog
This page documents the changes in each new version of the game.
v2.3
- A small button has been added to the bottom right of the main display. This allows you to restart the game. It was added for people with newer phones who no longer have a physical menu button. (Unfortunately it was not possible to restore all menu functionality.)
v2.2
- Cloud Save enabled
- This requires logging into Google Play when the box appears when you first start the app
- Progress (unlocks, achievements) will then be shared across devices and should appear on a new device when you install the app
- If you don't want to log in to Google Play just click 'Cancel'. After you've done this once (or a few times!) it should stop bothering you
v1.71
- Full Russian translation - thanks Arsonius A!
- Full German translation - thanks Seb, Dennis & friends
- Tile size is now relative, improving support for 1080p devices (tiles are larger)
v1.7
- New content
- 1 new class
- 2 new achievements
- Enhancements
- Full French translation (thanks Francois)
- Improved German and Spanish translations (thanks Gabi and Seb)
- Balancing changes
- 3 achievements rebalanced [made possible!] (thanks rakudajin)
v1.62 / v1.61
- Fixes for several crash bugs
- (levels other than tutorial crash on start)
- (Android 2.1 crash)
- Fix for tutorial pathfinding bug in v1.6
v1.6
- New content
- 1 new class (and unique unlock mechanism)
- 4 new achievements (2 class achievements for new class and 2 new misc achievements)
- Enhancements
- Improved health bar UI - shows next combat predictions in highlight colour (thanks to finalstandproductions for the suggestion)
- Improved multi-language support
- Screen orientation fixing support (thanks to finalstandproductions for the suggestion)
- Pathfinding - no more sneaking behind monsters!
- Bug fixes
- Disease fixed so high Disease levels > 50% correctly reduce HP
v1.5
- New content
- 2 new dungeons: The Dungeon Coiler and the Dungeon Warper - random Easy and Challenge dungeons.
- Enhancements
- Improved UI for tablet users
- Spanish translation (partial at this stage - thanks very much to Gabikun - hero!)
- Bug fixes
- Error that set Firebrand damage too low fixed
- Several obscure crash bugs fixed
- Fixes for licensing problems
- Balance changes
- Random dungeons now have monsters appearing in groups rather than a pure random selection
v1.4
- New content
- Upscaled graphics for high-end phones and tablets. If the device reports sufficient memory, 64x64 or 96x96 base sprites will be used. All phones and tablets still have access to all tile sizes (lower memory phones and tablets will still use the old retro-scaling).
- Music and sound effects (can be toggled on and off in the Config menu)
- Enhancements
- Mana Shield and Reflection energy consumption on next hit shown in abilities bar (suggested by pjft)
- Tap-and-hold on class or dungeon icon on the selection screen gives a table of what dungeons or classes have been completed so far
- Bug fixes
- Rare bug that could send energy negative after Mana Shield absorbed an explosion fixed (reported by CaptHardship)
- Rare bug where monsters could teleport onto player fixed
- Hit splash no longer visible when monster teleports out of sight on hit
- Balance changes
- Rogue now gets Evade (but not Backstab) when Stealthing on to a monster with a wall behind it
v1.3
- New content
- 3 new dungeons
- 7 new creatures
- 11 new special achievements
- 2 new power-ups
- Enhancements
- Added Android Backup Service support, to save achievements and unlocks between devices & installs [depends on device support]
- Major upgrade to combat system to permit new mechanics
- Rearranged classes and dungeons when selecting a new game
- Bug fixes
- Vampiric Strike no longer ends on a ranged attack
- Overlay icons update correctly after Stealth/Backstab
- Balance changes
- Reflection and Vampiric Strike count as Special attacks when resolving Resist Non-Special
v1.2
- Enhancements
- Full results of combat now shown IN ALL CASES in monster and player attack values on UI
- Restored move-to-sd card functionality
- Minor in-game help improvements and typo fixes
- Balance changes
- Slight rebalance of 7 Hells and 7 Hells monsters to make it easier for weaker classes
- Minor Dungeon Master balance changes on 7 Hells DMs
- Bug fixes
- Fixed Vampiric Strike bug where it was possible to die and then be revived, leaded to end-of-game screen
- Fixed bug where same ability could spawn twice for the Bard
- Fixed bug where Stealth could be lost by changing the current targetted monster
- Status Potion now removes Attack Down Temporary correctly
- Berserker bonus now triggers correctly at <= 10% Health
- Yellow highlight on ability bar when max berserk reached
- Max HP / Base HP added to player info overlay
- Attack / Base Attack added to player & monster info overlay
- WildStrike now beats Resist Non-Special
- HolyStrike now beats Resist Non-Special only when a bonus has been earned
- Fixed Power Strike help duration entry
- Fixed double counting of Backstabs for Rogue achievement
v1.1
- Extended grace period and retries on Google license verification
- Fixed long-start-up on first-start bug
- Added Docs / Website button to menu
- High-res version for Galaxy Nexus-like phones
v1.0
- First release