We're pushing v1.2 out this weekend. The Free version gets it first (just to check for any upgrade gotchas) and the Paid version will get it asap.
This release is mainly bug fixes, with a few small enhancements.
The top noticeable feature is that the final results of combat are now shown in the player and monster's attack numbers on the UI. E.g. if the monster has Resist Physical and you're using a physical attack, you'll see your attack drop and be highlighted in red. There's a few abilities that might seem a bit strange at first - with Vampiric Strike, sometimes the monster's attack will go negative - this just means you'll end up slightly healed after hitting it!
Otherwise, there have been some bug fixes and minor balance tweaks. See the docs pages for a full changelog [won't fit here].
I'm sure you're all most interested in new classes and dungeons. They're coming, but still need a bit of balancing before they're out for public consumption.
Here's the rough roadmap:
v1.2: Bug fix release
v1.3: New content [3 classes - (Pugilist, Ninja, Translocator) & 3 dungeons (Mill, New Twister, ???)]
v1.4: Bug fix release
v1.5: Sound & background music
v1.6: Graphical overhaul???
Watch this space!