There's been a few comments about the balance (or otherwise!) in Dungeon Ascendance. Our view is that the game should be 'balanced enough' that all dungeons can be completed by all classes. But it's not going to be equally easy with each class! DA isn't a P2P game, so we propose that it's not a problem if some classes are a little more difficult than others. Generally we have tried to put harder classes at the end of unlock rows, so players don't get stuck on a particular class and never get to see the others.
Here's a thoroughly unscientific assessment of the relative strength of the DA classes:
(most strong)
We'd be really interested to hear what you think!
Here's a thoroughly unscientific assessment of the relative strength of the DA classes:
(most strong)
- Barbarian
- Fighter
- Knight
- Priest
- Battle Mage
- Mage
- Berserker
- Rogue
- Illusionist
We'd be really interested to hear what you think!