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Balance?

3/28/2012

2 Comments

 
There's been a few comments about the balance (or otherwise!) in Dungeon Ascendance. Our view is that the game should be 'balanced enough' that all dungeons can be completed by all classes. But it's not going to be equally easy with each class! DA isn't a P2P game, so we propose that it's not a problem if some classes are a little more difficult than others. Generally we have tried to put harder classes at the end of unlock rows, so players don't get stuck on a particular class and never get to see the others.

Here's a thoroughly unscientific assessment of the relative strength of the DA classes:

(most strong)
  • Barbarian
  • Fighter
  • Knight
  • Priest
  • Battle Mage
  • Mage
  • Berserker
  • Rogue
  • Illusionist
(least strong)

We'd be really interested to hear what you think!
2 Comments
Jon P.
5/18/2014 01:33:31 pm

Not sure if this is still monitored but I am curious about the current balance of classes. So, bump.

Reply
Miles R link
1/7/2021 03:22:21 am

Hi nice reading your posst

Reply



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    Android Game Design studio. Puzzle and RPG games.

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