Firstly, thanks very much to the site for taking the time to review the game :)
It seems like the reviewer generally liked the game, although got a bit caught up on the presentation (Windows 95-esque!). We'd like to have some higher-res graphics and might investigate this if sales of the game are enough to justify it (those graphics artists aren't cheap!). Actually, the game UI looked worse than expected on his very-high-res phone, so that's something we'll address in a coming update.
There was a comment about 'learning to walk before you run', which suggests that the learning curve for the game is a bit steep. More dungeons are planned, so we might be able to address that soon.
In terms of updates, v1.1 is on the horizon. It's just a simple update to address problems people have been having with the Google Market Licensing server. We've altered the standard Google code to give a longer grace period, so you should be able to play the game for up to 10 days without a 'net connection. DRM is always a pain, so sorry to anyone having issues!
The update also adds a link to the website to the front menu of the game, so hopefully that'll get a bit of discussion going on the Forum.
We'll try to push out the update this weekend. It's the first update we've done so we're double checking everything to make sure it goes s