We're still around and busy on new projects.
Just a little site update for you.
We're still around and busy on new projects.
We do plan
We just threw out a minor update (v1.51) to fix issues some players with pre-ICS Galaxy Note devices were having in portrait mode. Turns out that the Galaxy Note reports its screen size strangely and confuses apps! We've put in a workaround.
To whet your excitement for the upcoming v1.6 here are some of the features:
To the commenter below - thanks, yeah, this is the worse blogging software I have ever seen. I can't even get it to reply to you beneath your comment :)
We're pushing v1.2 out this weekend. The Free version gets it first (just to check for any upgrade gotchas) and the Paid version will get it asap.
This release is mainly bug fixes, with a few small enhancements.
The top noticeable feature is that the final results of combat are now shown in the player and monster's attack numbers on the UI. E.g. if the monster has Resist Physical and you're using a physical attack, you'll see your attack drop and be highlighted in red. There's a few abilities that might seem a bit strange at first - with Vampiric Strike, sometimes the monster's attack will go negative - this just means you'll end up slightly healed after hitting it!
Otherwise, there have been some bug fixes and minor balance tweaks. See the docs pages for a full changelog [won't fit here].
I'm sure you're all most interested in new classes and dungeons. They're coming, but still need a bit of balancing before they're out for public consumption.
Here's the rough roadmap:
v1.2: Bug fix release
v1.3: New content [3 classes - (Pugilist, Ninja, Translocator) & 3 dungeons (Mill, New Twister, ???)]
v1.4: Bug fix release
v1.5: Sound & background music
v1.6: Graphical overhaul???
Watch this space!
There's been a few comments about the balance (or otherwise!) in Dungeon Ascendance. Our view is that the game should be 'balanced enough' that all dungeons can be completed by all classes. But it's not going to be equally easy with each class! DA isn't a P2P game, so we propose that it's not a problem if some classes are a little more difficult than others. Generally we have tried to put harder classes at the end of unlock rows, so players don't get stuck on a particular class and never get to see the others.
Here's a thoroughly unscientific assessment of the relative strength of the DA classes:
We'd be really interested to hear what you think!
We're hard at work on two updates for a game - a regular bugfix / features release to be pushed out soon, and a new content release with new classes and dungeons for a little bit further in the future.
To give you a preview of the next bugfix update, here's the highlights of the changelog so far:
Dear Users, :)
We released v1.1 today. It addresses some of the complaints that have turned up in peoples' comments and reviews. Here's the changelog:
** Extended grace period and retries on Google license verification
** Fixed long-start-up on first-start bug
** Added Docs / Website button to menu
** High-res version for Galaxy Nexus-like phones
We also been working on some behind-the-scenes features to make future updates and development easier.
Please let us know on the forum or via email if the new version causes you any problems and we'll try to sort them out ASAP. It's our first update, so it could be a rocky road!
Hopefully the website button on the menu will encourage a few more people to read this blog and use the forum.
Dungeon Ascendance was reviewed at PocketGamer!
Firstly, thanks very much to the site for taking the time to review the game :)
It seems like the reviewer generally liked the game, although got a bit caught up on the presentation (Windows 95-esque!). We'd like to have some higher-res graphics and might investigate this if sales of the game are enough to justify it (those graphics artists aren't cheap!). Actually, the game UI looked worse than expected on his very-high-res phone, so that's something we'll address in a coming update.
There was a comment about 'learning to walk before you run', which suggests that the learning curve for the game is a bit steep. More dungeons are planned, so we might be able to address that soon.
In terms of updates, v1.1 is on the horizon. It's just a simple update to address problems people have been having with the Google Market Licensing server. We've altered the standard Google code to give a longer grace period, so you should be able to play the game for up to 10 days without a 'net connection. DRM is always a pain, so sorry to anyone having issues!
The update also adds a link to the website to the front menu of the game, so hopefully that'll get a bit of discussion going on the Forum.
We'll try to push out the update this weekend. It's the first update we've done so we're double checking everything to make sure it goes s
Thanks to Artur who got us a mention on leading Android Games Blog Droid Gamers!
The news post is here in all its glory!
In terms of the game, we've had quite a few downloads which is great and no bug reports so I guess everyone is happy! The only issue we've noticed is that on some phones the game takes a long time to open first time round. This turns out to be due to creating all the achievements etc. in the database. This will be fixed in the next update.
So, we finally released the game :)
If you haven't seen it already, Dungeon Ascendance is a dungeon puzzle game that comes in both free and paid / elite (!) flavours. Check it out at Android Market.
Right now, we're working on writing some documentation for the website. Hopefully the in-game tutorial and on-line help (just tap and hold on anything!) are good enough for most, but we thought it'd be a good idea to have a bit of extra detail here as well.
If you are playing the game and have any suggestions or (horror!) find any bugs, please get in touch. We'tve got some exciting ideas about where to take the game from here (at least they're exciting for us!). More about that in another post. Of course, if you want to see updates, the best thing to do is to buy the paid version! Thanks.
Bye for now! Back to work!